Monday, 7 December 2009

Problem with exact measurements... development work


It seems that my exact measurement of 20 feet was a little off as i'm now getting to my 12th house and it's not in the right pace.

I''m not sure if i correct it as i'm going along (make some a little bit shorter unevenly, and guestimate) or to reduce the size my a few inches

I'm just going to see how much i've gone over by at the end, and calculate how wide they should have been

*edit*

I've just realised that the house at the end is wider than the rest. damnit!

What i've decided to do is manually draw on the boxes over the house, and then take an exact measurement

I also realised that maybe i should just build a few different types of houses then copy and past as this will be quicker than building them all from scratch#



I decided to measure 7 houses and take an avreage. I used a spreadsheet to make the maths easier and workd out that it would end up being 17 feet and 1 inch approx. I couldnt work out how to change from base 10 to base 12 and then represent it as a fraction. Argh!! I worked out 1 inch to be 0.083333... so therefore its about one and a quarter of these. theres no point being too accurate because i'm basing it on a photo anyway and quite inaccurate guidelines.

I added new guidelines to the project and it seems my hard work paid off. It's almost perfect and what i'm going to start going now is building one of those houses - i may as well do mine!!

Sketchup with the help of google maps




I can also view the street via the split screen, which will help with modelling any areas that i haven't got photos of yet!

The entire road is approx 489 ft

Each house as measured on the map is 20 ft wide approx and approx 56ft deep, GARDEN IS APPROX 43FT



I placed a screenshot of my birds eye view image in google maps, and used guidlines to measure 489ft in the right direction. I will then stretch the map to this size.

modelling walthamstow central in sketchup



i had the idea of using google maps to find out exact measurements of my local area and to work out proportion

i am also going to use street view to map housing, but use my own photographs to add detail.

As you can see, i can measure the length of my road in feet, which i will use with sketchup. i can then use this measurement to work out how wide each house should be, and the back gardens etc

Wednesday, 2 December 2009

Safe Way Home Media

The images and text are a map to download for any users to use, a key, and an example map which was created in corel painter. Instructions for use are written inbetween them

Safe Way home

Hello and welcome to 'Safe Way Home'

To get involved, please download and print off a map, outline your route home (or absolutely any route to and from anywhere), shade in any areas that you feel unsafe in, and email it in.

If you do not reside in walthamstow, you can still participate by going to http://www.multimap.com/ and finding a map to use.

It will be reviewed and then published.

The aim of this site is to get lots of user input to identify any problem areas in your local area, and to find everone a safe way home.

Download your map here:

Simply right click and select 'save image as..'

The key for problem areas is below:

Please use a highlighter to outline your route home, and identify your start and finish points with a large x. When emailing the finished file, simply write in the header where and to you are going from i.e. 'home to school'.

An example map is shown below:

Thankyou for visiting and all input is much appreciated

All maps are taken from multimap.com.

Siobhan

Safe way home website

A free website for anyone online to participate in the audience research has been set up here: http://safewayhome.webs.com/

So far the demographics for the design are limited to lighting, anti social behaviour and crime levels. I've created three icons which should be enough for the moment, and icons were more accurate than shading, although you can't see exactly how far along the roads they stretch.

This is why 3D is the ultimate aim of the site. It would allow the user to hide, show, and interact with the work, and visualise what the place looks like.

There are some issues surrounding 'blacklisting' certain places, but the design is meant to put people on their guard more.

'Safe Way Home'

The big idea: identifying problem spots and dangerous areas in specific areas based on lighting, people, etc for users to avoid. A 'red-flagging' idea to prevent users going through areas that they may find inditimating or where there may have been repeated crimminal activity

Context of use: For 'out of towners', people exploring new parts of their local area, parents of school age children, the elderly and vulnerable

Set up by: the met or the council

The data would be collated, and then inputted into the virtual environment either manually or using a special programme.

Currently, street maps have been sent out to a small sample group of 9 participants.

Ideally, a website would be set up with an interactive 3D map for users to signpost their trouble spots without the need for a 3rd party to have to go through it.

Progression: The majority of maps have not yet been returned. What needs to happen next is that the data needs to be respresented in the 3D environment, and made interactive using flash.

Sunday, 29 November 2009

Mapping the train station




I based these basic models on a few photographs i took at the train station and a google terrain map. Sadly i couldn't get a closeup of the station, but the birds eye view helped me with proportion. I used a lot of guide lines whilst drawing, and i realsied how much it would have helped if i hada technical sketch with measurements on it. I realise that the drawing is quite inaccurate, but it does give a nice impression of the space.





I did a line drawing in pen partly because of the methods and processing lectures. When i draw with a pencil, i rely quite heavily on erasing , and the lines i draw are tweaked and i correct myself as i go along. Drawing in pen made me be quite decisive, and it was a nice change. I also drew more, more quickly than if i was in pencil. this drawing took me only a few minutes.




This drawing and photograph were of inside a train carriage. I also took a short video which i will upload at some point as well. I want to try to model it, but i will wait until i can take exact measurements next week. Just to try and see how i can scale things down correctly. I suppose 3D modelling will feel different if i'm going on exact measurements, relyying less on the interpretation and feel of the space and literally going for the exact representation

Tuesday, 24 November 2009

Survey of the listing in my area



I decided to map it visually with shading rather than taking tallys or marking it with x's as i think it better highlights trouble spots and how the area feels. It might have been an even better idea to shade the dark spots, than the light spots...

I noticed that i feel more altert in the trouble spots i.e. the bad lighting at the end of my road coupled with a small alleyway means i speed up past there. It gives a good visual description of the place. What i want to do is take a blood pressure monitor out with me and see how it registers at different places. I believe i know someone with a watch that maps the GPS location of a run with your heart rate, how fast you were in certain places, so if i can borrow it that would be fantastic...!!

Videoing footage



This is a very short, cropped version of one of the videos i took (a part of my walk home).

I'm amazed that it worked...

The cropped video is about 16 seconds, but i've mapped out the shortened path in google maps.


This map shows my actual walk home!

I took a lighting survey of this area, and i used my own drawing of my walk home for this...

iPhone google maps






I've had this application on my phone for months and never used it! Would i found extra awesome was that when i tilted my phone up and down, it moved, and when i pivoted, the map pivoted. It also included a few landmarks i.e. food and drink, and it zoned into my exact location. I love this becuase it means i can explore the space as if i was literally there. Where i moved, the map moved. Obviously it's a bit higher that i was, but it felt so real! I could zoom in on things that i found interesting and go in any direction i chose, as if i was truly there. This interface (the phone) was so much better than going on google maps on the pc and using a mouse because it has that tactile feeling of being able to control it in a more realistic way!! When i moved forwards, so did it, and i had the addedknowledge of knowing where landmarks were too!

I loved the exploratory feeling of the interface. Like i didnt know what was beyond the edges of the screen until i zoomed in on it, and i could get different angled views by tilting the phone, as i would if i was tilting my head.

Mapping my surroundings





I decided to map my local area as i thought it would be interesting to find out how exactly i used my own space, how i interacted with it, and perhaps to learn a few new things about the area.

I've chosen Walthamstow Central, and the first video i took was on my walk home.

I took a few photos, and did a few sketches, but what i'm aiming for is to get footage of every street within a 300metre radius of my house at least by next week.

I took a walk around my house with a printout of a google map, making notes of the lighting in my local area as it's something that the met have been addressing recently to make people feel more secure.

I feel quite secure in my local area! I'm quite interested in lighting and how if affects the feel when i was writing of the space, and when i went to the V&A a few weeks ago i noticed how dimly lit a lot fo it was. I think that perhaps this is an attempt to preserve the finish on a lot of the pieces, and prevent ageing, but it also added to the antiquity of the space, and a sense of 'hush-hush', and a feeling that you were perhaps invading the space. It was quite strange!! I'm extremely interested in experience, and how it differs between individuals experiening what is essentially the same thing, and how to convey this. This problem of interpretation was of interest to me in the last project, and it's coming back now!

What i've done so far in terms of mapping my own space is taking a survey of the lighting, and done a few maps of different areas, and done some photography and videoing and sketching. I also had some fun with google earth on my iphone....

Comparing basic maps

The maps below were drawn in the first tutorial. We had to draw a map for ourselves, and then a map of a common area with a partner.


This map was for myself. I gave enough detail for the user to be able to navigate, but didn't put things in the i didn't find interesting. This would be useful for someone wanting to get an insight into how i myself used my local area, but not useful at all for someone wanting to find something in particular. Also, the key meant that a person would have to keep checking back, and it wasn't completely obvious where things were in relation to other things. When i don't know where i'm going, i work out my bearings by finding places that are obvious, then working out where i want to go in relation to that. This would be difficult on this map as the labels aren't centralised.


This was my map. My partner drew in red things that i had missed, or events and things that he had experienced that were personal to him.

I labelled his diagram slightly differently, noting emotions and experiences alone.

These were photographs taken on the day of the area that we were drawing!

Mapping musings...

Comparing the maps of our chosen place (somewhere we ourselves are familiar with)

In comparing the maps we drew in the workshop, I noticed key differences between mine and my partners. Whereas he had written the names of the places on top of the the visual representation, I had drawn a key and had numbered the buildings. I thought that whereas his would be useful where someone know exactly where they wanted to go, mine crammed a lot of detail into a smaller space, and woul be much more useful for the explorer. I managed to fit a lot more into a small space.

The usefulness of the map is related the the purpose. If someone was trying to get somewhere in particular, mine might be a bit frustrating to use, as everything isn't visually signposted as it was in my partners. You cannot see at a glance where everything is in relation to eachther, and when a user is trying to find where something is by working out where it is in relation to other things, in mine you'd keep having to refer back to the key.

The two maps also have very different purposes: mine was to show things that were of interest me; I didn't even bother putting in things that I never went to/had no interest in. The map that I created would be useful in representing me, and anyone who wanted some kind of insight into the way that I use my local area. However, it would be useless to say, a tourist, who wanted to pick for themselves things that were useful or iteresting!

Therefore function, intention and purpose can play a huge part in designing maps. You have to work out how the user would use your map, make it as easy to use as possible... (or would you?).

Perhaps there is something in making the map I finally make not easy to use. There is a certain element of 'discovery' when one is interacting with the real world, and when something is laid out too simply in a representation of the real world, you can lose this!! In addiion to this you loserhe acrile experiences of being in the real world. Even in the virtual world, there is a certain degree of seperation between the user and the interface through which the user is using the area.

The size of the map, and the materials I used to make it were very critical to my work! It was hard to show much detail with a marker on an A4 sheet whereas it would have been easier using say a pencil. However, it would be easier to read for someone with restricted vision, and for those who want to be able to see what they're doing at a glance.

Exploratory maps, for people who have no idea where they want to go, would most likely try to show as much detail in as small a space as possible. This would prevent the need for the user to carry around multiple maps, and the focus would be on functionality. There may be something in the map itself instructing the users interaction in the real world, and perhaps giving suggestions that the user could make use of for them to more effectively use their time.

Mapping different sized areas could be quite interesting. The larger the area, the longer it will take to build up detail. Initially, I associated the effectiveness of a 3D map with the level of detail contained within the respresentation, but this may not always be the case. It depends on what you want to portray. Also, carrying too much detail may in fact marr the point of the map as (ith onlie maps), it may take longer for themto load, be difficult to host, and the use. May actually get caught up in the small details, and miss the big picture. Perhaps it may be interesting to allow the user to control the detail level at diferent stages (or for the whole thing), and therefore controlling how they interact with the space and how.